They were sent in to deliver a challenge. The rival gang sent back a chase. Now two vampires are running hot, engines screaming through rain-slicked streets, enemies closing from every direction, fighting for every block of turf they pass through. Claim to the streets determined by a night of chrome and corpses.
Played over two actions
Triggers Chase Activation after turns are complete
You cannot go below the segment 1 or above 6, and any modifiers beyond those limits are ignored.
After all enemies are defeated:
Complete achievements during playthroughs to Unlock cards to be permanently added to a Vampire's Market for future plays.
Build shield, convert it to damage, and let the weight of your car do the talking.
SETUP: None
Spend your own blood to hit harder, and kill enemies before they can make you pay for it.
SETUP: Starts with an upgraded Play Gear.
Snare an enemy to weaken them, send out swarms of bats to terrorize the enemy
SETUP: Starts with 3 Swarm Tokens, 1🩸Snare Token
Manipulates, Foresees, Adjusts
SETUP: Place the Corpse in the Corpse Pile next to the Market
Flips cards, Taunts, Enthralls
SETUP: None
Combine the Vampire decks and discards into single decks for a harder difficulty mode
When Check Speed is missed, add a clot to a vampire's discard
| Gang | Tier | Composition |
|---|---|---|
| Gang 1 | Tier 1 | Purple, Cyan (more) |
| Tier 2 | Purple (more), Cyan | |
| Tier 3 | (more), Dark | |
| Gang 2 | Tier 1 | Purple, Cyan (more), Dark |
| Tier 2 | Purple, Cyan, Dark (even) | |
| Tier 3 | Purple (less), Cyan, Dark | |
| Gang 3 | Tier 1 | Purple, Cyan (more), Purple |
| Tier 2 | Purple, Cyan, Dark (even) | |
| Tier 3 | Purple, Cyan (less), Dark |